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- WARNING - This ones BIG! (just the way I like em)
-
- - First a responce (end of file)
- Well, in C&C you can control ALL your units at once! Simply by selecting
- them and assigning that group to a number key. Then using the small map
- you can go anywhere instantly and just select say, the helicopters to attack
- something. BUT I dont think it should be anything like C&C or WarcraftII.
- We dont want to simply copy a pc game now do we!
-
- - OK now some more ideas
- What about something with only say only 10 units. But each one has multiple
- actions. It could be something cute (worms etc). Actually cute and colourful
- would be cool. But make it faster than C&C because theres less units.
- There could be only 4 movable unit building options which each have distinct
- purposes/abilities. Each type would naturally have cool speech and graphics.
- But not like Z, that game really annoyed me! WAIT.....hang on I'm getting an
- idea...Maybe instead of buildings, a couple of unit types could be PLANTABLE.
- ie they run/drive/slither about until you double click on them (or press a
- key) then they would PLANT themselves in the ground (cool anim!) and then
- have their BIG GUNS available. BUT to unPLANT them takes X amount of seconds
- ...Strategy with realtime tension! Hence the player could choose to build
- all plantable units or all moving/firing units or any combo, resuting in
- different tactics every game! eg moving/firing units for storming/team work
- and plantable units for defence/tactical advantage. Imagine reteating
- with a planter from firing units, then getting just far enough away,
- CURCHUNK, BAM BAM BAM! mowed the suckers! BUT will the intepid plantboy
- hold off the advancing forces?! Thats for the player to decide! Retreat/
- holdyourground. Maybe selected units could be directly controlable, unlike
- C&C, so the player could consentrate on critical areas.
- OK I here you say, 10 units = no action, well you could have units knocked
- back by bigger explosions/hits. If they were hit by a planter they would be
- knocked back quite away (and maybe stunned) for vital seconds.
- That way planters could hold off an entire troop of movers if the attackers
- approach wasnt right! (enabling a good player to embarrase a bad one!)
- eg 2 from front & 2 from back because the planters would be very slow at
- turning in their planted state! This would need intense thought on how to
- attack multiple planters, otherwise wasted energy & time(for reinforcements)
- There could be say 3 types of planters and 3 of movers. (+ maybe another
- type) 'not enough varitiy' I hear you scream, BUT!
- the game structure needs to be set so it SEEMS simple
- (eg Doom, even C&C and WCII) so the first time player thinks 'cool abit of
- blasting fun!', but as players skills progress unlimited amounts of tactics
- must be avaliable, like chess really.
- OK, what happens when you 'build' units. They take time (C&C) and
- when they are ready, the player can klik ANYWHERE on the map for the unit
- to appear. Now crap you might think but only one unit would ever be ready
- at any one time, so it wouldnt be unfair. Plus this could be some major
- tricks/traps setting potential (eg teleporting a unit behind a planter
- while attacking from the front). What type of credits/materials bit you
- could have I'm not sure. Ideas? (very simple though, shouldnt be distracting)
- NOW the format. Big problem. This game I think would be suited to
- smallish maps and a c&c view. But scrolling could be a problem as it would
- need to be fast. Biggish sprites would also be good (say 32*32 for big
- things in lowres?) So ideas for a different view system might be needed
- if its not possible to scroll in ALL directions (C&C (again)).
- Maybe even isometric? (hmm to hard!)
- (oh I love talking about game ideas. Believe me I couldve gone on alot
- longer! :) )
-
- CAMERON BONDE
- "DONGLE", "CAMBO"
- Australia, Tas
- cbonde@lawson.appcomp.utas.edu.au
-
- On Tue, 3 Jun 1997, Nikola Smolenski wrote:
-
- > On 02-Jun-97, Laurie Curwood wrote:
- >
- > >>>types of games (ie Command&Conquer/worms/lemmings etc) cool ideas are
- > >>>THE ONLY thing which makes them good! You dont see a single damn
- >
- > >>Why C&C then? Why not a static strategy aka Battle Isle?
- >
- > >C&C (WarCraft2 being my preferred game) is much more fun than Battle Isle. It
- > >has to be modem, and a turn-based game like BI has too much waiting around,
- > >even when you can talk to each other!
- >
- > Aha. Well, I think that disability to control all units at the same time
- > decrease on reality, but OK, this could be fixed with good AI and maybe some
- > alternative techniques. WHEN DO WE START?? :)
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